For those not familiar with the series, Forza is a racing simulator exclusive to the Xbox 360. This makes it rival to Sony's Gran Turismo titles and more directly, to Gran Turismo 5. Console owners will be partial to their own franchise however I was looking at Forza 4 from more of a racing games’ perspective.
|Inside of the cars look really cool , don't they?|
See gameplay from the Eurogamer Expo 11 below!
The quality was maintained throughout the race and there was no lag from smoke effects and such proving that the game is stable but as it was simply a time trial and not a race, so that is still subject to change as the tracks get crowded.
|Or does the outside matter more?|
Although the feature has been used previously (Racedriver: GRID) It was still a welcome addition and one that I was pleasantly surprised to find. Another great feature is the turn rating that appear at every corner, this enables for the player to improve his control over certain laps and nail those turns.
The racing line however is worth criticising, Gran Turismo 5 uses a single stripe over the course with pleasent colours however Forza’s arrows are slightly distracting and seem to be more of a hindrance. I stuck to the interior view throughout the course which allowed me to get an idea of how detailed and interactive the dashboard was made, it was very well textured and all of the instruments seemed to be working as they should.
|Errm... How many laps again??|