Preview: We Sing Pop
We Sing Pop is the 8th addition in the We Sing series of titles by Nordic Games and just recently, The cool guys and gals at Premier PR invited me down to the Scala in Central London to give the game a go and show off my angelic singing skills… well more like glass shattering.
We were given a thorough run down of the game’s mechanics and features by a representative from Nintendo and from there we were challenged to give the game ago and beat those high scores. The look and feel of the game is generally the same and that’s fine because why should you try to fix something that isn’t broken; however what was probably a much need tune up was the gameplay itself.
Getting the full run-down of the game. |
Once the private play test was over it was time to hit the main stage, with all its lights and smoke to sing to our best abilities. Of course there was a few that needed a little help from the bar upstairs but nonetheless the feeling of being up on stage was a good one. This definitely plays to We Sing Pop’s biggest strength and that being its karaoke aspect and just the general adrenaline rush which makes you do things you never thought you would.
My group doing a quick sound check... I think. |
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