Carrier Command: Gaea Mission is an RTS game by Bohemia Interactive, a remake of the original Carrier Command that was released in 1988. Needless to say that quite a lot of time has passed since then so let's find out whether Carrier Command introduces enough flavour to rejuvenate this old remedy or if Gaea Mission is a complete failure?
Much as the name suggests, in Carrier Command: Gaea Mission you take control of an aircraft carrier that stores and deploys amphibious land vehicles called Walrus and flying aircrafts called Manta's. The narrative is briefly explained through the introduction cutscene, naturally since the game is a remake of the original you can almost forgive it for using the same clichéd plot that most sci-fi themed games are paired with, *almost*.
|I'm last in the race again!?|
So what is Carrier Command? Well at heart it’s a strategy game where you must remotely control various unmanned vehicles managed by the carrier that holds them all. You start with a simple land vehicle and eventually progress to multiple land vehicles and as you progress, flying vehicles are introduced to the Carrier called Manta's. The game can be thought of as a board game where you must devise strategies in order to conquer enemy islands one at a time. With each island having its own different strategy and approach, the challenge comes in when managing multiple vehicles in order to flank enemies, set up advanced tactical operations in order to outsmart the AI and successfully hack the islands command center in order to take control of the island and gather resources for your next venture. The Carrier as well as the vehicles themselves are customisable but this is limited to stats and weapons rather than livery so don't expect wild paint jobs and neon lighting, the enhancements are pretty cool at first but soon get old.
|Yeah I took him down.|
The strategy parts of the game are very splendidly portrayed through the use of clear icons and complex cartography looking at the map at any given time clearly displays the relevant information that is required during battle with crisp icons and perfect representations of the land, unfortunately it is the real time part of the game that lacks visual appeal and fails to impress. Although the lighting is generally good, the islands lack life with little to no wildlife and you will more often than not find repetitive buildings and muddy textures. This may be due to the fact that there are no loading screens even as you travel from island to island, but as the real time portion of the game plays a big role in the overall experience some visual delights are sorely missed.
|Clear and easy to understand designs.|
Although I'm not the biggest fan of the RTS genre, I did enjoy what Bohemia Interactive have attempted to do with Gaea Mission, essentially attempting to make the game more immersive by adding elements of gameplay that the player has direct control over. The idea is great but the implementation not so much which is a shame really as the complex controls and lacklustre graphics are a great turn off. If you’re looking for a challenge and have a long history of RTS games conquered then perhaps Carrier Command: Gaea Mission is a game to try, if you’re interested in the genre and are looking for a 'wowing' experience then I recommend you look elsewhere.
Story = 4/10
Gameplay = 6/10
Graphics = 6/10
Final We Know Gamers Score: 5.5/10
Had a chance to play the game? Tell us what you thought in the comments section below!
Carrier Command: Gaea Mission Review
Reviewed by Sarfraz
on Oct 18 2012
Reviewed by Sarfraz
on Oct 18 2012